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CUE 2017 National Conference Zero Dollar 90-min Workshops

 

 

 

 
View Zero Dollar 3-hour Workshops

View Paid Workshops & Lunch n' Learns

 

Please read the Guidelines here

 

All pre-registered attendees signed up for zero dollar 90-minute and 3-hour workshops must be in a seat five minutes prior to the beginning of the workshop. If not, you will lose your pre-registered seat and it will be open to other conference participants standing by.


Some workshops may be sold-out

Thursday, March 16

Thursday, 10:00 - 11:30 am


10:00 - 11:30 am | BYOD

A9 - Make Learning Computer Sciene at Any Grade a Snap!

Steve Zanotti, Solomon Russell

Session attendees will have a hands-on experience with Snap, a drag-and-drop programming language like Scratch from the MIT Media Lab. Snap's advanced capabilities allow users to build their own blocks and build physical computing connections to Finch Robots, Raspberry Pi, and Arduino boards. Participants need to bring in their own device.


10:00 - 11:30 am | BYOD

A10 - Key Ingredients to Blended and Personalized Learning

Marcia Kish

Generate your own recipe for implementing a working blended or personalized learning classroom. This hands-on session will allow educators to participate in a mock personalized learning environment while learning how to strategically implement the three phases of blended learning. Walk away with a one, two, and three year recipe card that will guide any educator through the deployment process of blended learning and/or personalized learning. Participants need to bring in their own device.


10:00 - 11:30 am | BYOD

R1 - Shake it up: Infusing Technology into Blended Math Instruction

Amanda Haughs, Lindsey Blass

Goodbye to the days of forward facing rows and the teacher-driven content delivery. Experience how blended learning can help you maximize instructional time by increasing engagement and individualizing instruction. Participants need to bring in their own device.


10:00 - 11:30 am | BYOD

R2 - Ballin on a Budget: Cheap Makerspaces in your Classroom

Cicely Day

Teachers will learn how to create a maker space in their classroom on a limited budget. Teachers will explore different types of maker spaces and will have time to collaborate with others to design their own. We will explore NGSS Engineering Design and Crosscutting concepts as well as Common Core Math and ELA standards. Participants need to bring in their own device.


Thursday, 12:30 - 2:00 pm


12:30 - 2:00 pm | BYOD

A11 - Making Critical Thinking Real with Digital Content

Julie Evans

Let’s get digital with critical thinking. Using art, science and civics as the context, this workshop examines new digital content for developing and measuring critical thinking skill development. Participants need to bring in their own device.


12:30 - 2:00 pm | BYOD

A12 - Take Common Core Writing to School with Google Classroom

Ryan Easton

Using Google Classroom, experience a hands on approach on how to build lesson plans geared towards citing specific textual evidence for Common Core Writing. Participants need to bring in their own device.


12:30 - 2:00 pm | BYOD

R3 - Graphic Design for Teaching and Learning

Steven McGriff

‘Non-graphic designers’ can improve the graphic design quality of every project. Experience a model learning activity about foundational design principles using Google Draw and an iterative process. Participants need to bring in their own device.


12:30 - 2:00 pm | BYOD

R4 - Music Videos, Screencasts, and Green Screens - Oh, My!

Teresa Ozoa

When teachers or students create videos, especially with action-packed backgrounds using a green screen, engagement skyrockets. Learn how to make screencasts, then level up to music videos with readily-available apps and a green screen. For iPads with Green Screen by DoInk or any device with WeVideo. Prepare to play with sample mics, cameras and, of course, a green screen! Participants need to bring in their own devices.


Thursday, 2:30 - 4:00 pm


2:30 - 4:00 pm | BYOD

A13 - A Digital Summit of Mt. Everest!

Dana Mohn

Attendees will create a lesson plan that will have students following, via social media, blogs, emails, and GAFE a Mt. Everest Summit Expedition. Participants need to bring in their own device.


2:30 - 4:00 pm | BYOD

A14 - Spotlight: Dynamic and Interactive Google Slides to Support Reading Comprehension

David Hess

‘Spotlighting’ is a dynamic, interactive approach utilizing advanced Google Slides techniques to help students easily find and extract meaning from complex text by isolating and emphasizing text structure and key concepts. Participants need to bring in their own device.


2:30 - 4:00 pm | BYOD

R5 - Approach + Process + Delivery = Better PD

Gerardo Martinez, JR Ginex-Orinion

Look at technology PD through the lens of a designer. See how approach generates buy-in, process promotes the right mindset, and delivery encourages continuous, self-directed learning. Come learn with us. Participants need to bring in their own device.


2:30 - 4:00 pm | BYOD

R6 - Student Centered Learning in the Middle and High School Math Classroom

Julie Garcia, John Berray

Explore how technology in math facilitates inquiry-based learning. Experience math through a student perspective as you engage in activities using Desmos, Geogebra, and GAFE. Next, collaboratively plan a lesson to see how student centered learning can work for you! Participants need to bring in their own device.

 

Friday, March 17

Friday, 10:00 - 11:30 am


10:00 - 11:30 am | BYOD

B8 - How to Create Virtual Reality for Google Cardboard

Edward Gonzalez

In this hands-on session participants will learn the free workflow I use with middle school students to create their own 3D virtual reality models for Google Cardboard. Participants need to bring in their own device.


10:00 - 11:30 am | BYOL

B9 - It's a Maze Out There! Coding for Critical Thinking

Kristi Frankina

In this hands-on lesson, you will build a maze game from "Scratch" and walk away with a lesson plan ready for Monday morning. This session will not work on iPads - laptops and Chromebooks work perfectly!


10:00 - 11:30 am | BYOD

R7 - Think, Pear, Share

Denise Douglas

A different way of thinking, a different way of sharing, use PearDeck to give students a voice, engage and assess. Transform direct instruction from a monologue to a dialogue. Participants need to bring in their own device.


10:00 - 11:30 am | BYOD

R8 - Getting a Digital Video Project Going

Rushton Hurley

Digital video projects are powerful, but can be daunting to implement. Learn to prepare students through techniques to simplify processes, and to get students to push themselves academically. Participants need to bring in their own device.


Friday, 12:30 - 2:00 pm


12:30 - 2:00 pm | BYOD

B10 - Writing with Technology in the ELL Classroom

Fernando Figueroa, Lisa Frankel, Amy Snow

Writing in the ELL classroom is full of nuances. The effective teacher must know what those nuances are, but also to know what best strategies with technology to use at the appropriate time. Participants need to bring in their own device.


12:30 - 2:00 pm | BYOD

B11 - Demystify 3D: Easy as 1, 2, 3D

Gene Tognetti, Karen Larson

Want to kick-start a successful 3D design initiative? This session will provide a proven approach, from planning to in-classroom methodology, to get students started designing and printing in 3D. Participants need to bring in their own device.


12:30 - 2:00 pm | BYOD

R9 - Run Marble, Run! Designing Like an Engineer

Terri Price, Kim Buhler

Participants will experience a cross-curricular STEAM unit featuring the next generation science standards which they can take back to use in their classrooms to use in grades 3-8. Participants need to bring in their own device.


12:30 - 2:00 pm | BYOD

R10 - Telling Your Story with Maps, Earth, and More

Joe Wood

Bring your laptop, mobile device, and story to tell. In this workshop we’ll use Google’s geo tools (Maps, Earth, Street View, and more) to compose digital stories with text and media.


Friday, 2:30 - 4:00 pm


2:30 - 4:00 pm | BYOD

B12 - Ready Teacher One: Make your Entire Class into a Game

Keenan Kibrick

Redesign your classroom like a video game. Create a classroom based on student engagement through elements of mastery, autonomy, and purpose that will engage students in the learning process. Leave the lesson with a new classroom layout and design that will be the start of a fully Gamified, engaged, classroom where students are the center of everything. Participants need to bring in their own device.


2:30 - 4:00 pm | BYOD

B13 - Twitter to Improve Teaching and Learning

George Couros

In this workshop, we will be working with educators to show them how to leverage Twitter as a vehicle to find their own learning opportunities and bring the world to their classroom, and their classroom to their world. Many educators are already using this medium to help facilitate great learning opportunities for their students and themselves, and we are hoping to help more educators jump on board. Participants need to bring in their own device. Hashtag: #twittergc


2:30 - 4:00 pm | BYOD

R11 - Mobile Devices & Movie Making

Ryan O'Donnell

Use any mobile device to shoot, edit and produce videos. Session will include reasons why to use videos in the class and steps to show how easy it can be. Participants need to bring in their own device.


2:30 - 4:00 pm | BYOD

R12 - First-Ever CUE365 Rock Star Jam Session!

Tammy Dunbar, Andrew Fitzgerald

Two Microsoft Innovative Educator Experts will guide you in crafting a complete lesson using incredible free tools from Microsoft! Learn how Sway, OneNote, PowerPoint, Mix and Forms can engage your students, enhance your lessons and elevate your scores! Rock out with Microsoft! Participants need to bring in their own device.

 

Saturday, March 18

Saturday, 8:30 - 10:00 am


8:30 - 10:00 am | BYOD 

C6 - Voice and Choice: Using Interactive Playlists and Choice Matrix using DOKs

Steve Morris

Learn how to give students voice and choice by designing interactive playlists and/or a Choice Matrix using DOK levels. Let students move at their pace while choosing their activities. Participants need to bring in their own device.


8:30 - 10:00 am | BYOD 

C7 - Full STEAM Ahead

Susan Lehr, Sherri Johnston

MakerSpace and STEAM, two of the newest buzz words in education. Let's see how they work together - plugged and unplugged - using STEAM trunks in the classroom. We will experience the implementation of STEAM trunks in the classroom, play with the robots, and other maker space concepts, then collaborate to build some new ideas together. Come and see what the STEAM whistle is all about. Participants need to bring in their own device.


8:30 - 10:00 am | BYOD 

R13 - e-Portfolios for All!

Mary Frances Lynch, Genevieve Pacada

Students enjoy creating and saving their work almost as much as their parents love seeing it. This workshop will offer a number of different eportfolio tools which can strengthen the home-school connection for students as early as TK through to grade 12.


8:30 - 10:00 am | BYOD 

R14 - Harness Google Tools to Transform your Next Meeting

Randy Kolset, Kathy Martin

Educational community change requires a leader to use technology that benefits staff and students. Participants will elicit ideas and then incorporate Google Tools creating connections and action on ideas. Participants need to bring in their own device.

 

All pre-registered attendees signed up for zero dollar 90-minute and 3-hour workshops must be in a seat five minutes prior to the beginning of the workshop. If not, you will lose your pre-registered seat and it will be open to other conference participants standing by.